Anatroc |
A mobile virtual reality game designed for Google Cardboard.
*Created for the Archiact Global Gam Jam. Made by Team SIAT Jam* *Requires a Google Cardboard Headset and compatible device.* Anatroc is a game of exploration and visual memory. Test your navigation skills as you explore the winding pathways of the maze. Decipher clues to uncover hidden pathways and perhaps even an exit. Use your Google cardboard to navigate the maze using full 360 degree range of motion. Toggle your character between standing and walking by using the Google Cardboard magnet input. Team of 5. MY ROLE
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BC BiomesAn interactive immersive environment with in-game quiz elements that teach the player interesting facts regarding the flora and fauna of British Columbia.
The setting is a fictional environment inspired by the varying environments of British Columbia. Team of 4. My Role
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SCENE DESIGN
The scenes are designed to start off bright and happy, beginning with the task of collecting puppies, to progressively grow darker and grimmer, ending in a fashion as expected from the Game of Thrones franchise. PHYSICAL RIG The physical rig is designed to create an environment where outside distractions are lessened to increase the player's immersive experience in the environment. Light is blocked with black fabric to minimize outside visual distractions and a pair of noise-cancelling headphones are provided to minimize outside audio distractions. The physical rig is designed to look like a war-tent from the Game of Thrones universe. Colourful fabrics and House sigils are used to attract players. ATTRACTING AN AUDIENCE Or "Gimmicks and Peacocking". In a relatively small lobby area where there are dozens of other games and projects from more than one class presenting, it was important to have a means of standing out from the others to make people want to spend their limited time playing our game rather than the many others. A foam model of the Iron Throne, an iconic object in the Game of Thrones universe, was built and placed near the physical rig. Many passer-bys and players waiting in line would take pictures of themselves sitting on the throne. It attracted a decent amount of attention and provided something for those waiting to play to do. The team also presented the project in costume to attract attention to the project, which was quite successful as many players commented on seeing our costumes and tent from the top (5th floor) and coming down just to try it out. Overall, it was fun to build digitally and physically, and even more fun to present. |
World of WesterosAn interactive environment with minor game elements to promote exploration.
Combining digital and physical, the goal was to create an immersive environment and minimizing outside distractions to optimize the digital immersive experience. Presented at Surrey Central SFU Immersive Environments Showcase. AUDIENCE Inspired by the Game of Thrones series, this game was made to appeal to both fans and non-fans by allowing the player to play as an unnamed character that is separate but also a part of the established story. For fans, they will understand the hints throughout the game. For non-fans, it will simply be a medieval exploration game with an implied story. Class project. Team of 4. My Role
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